![]() But the difficult parts of Dark Souls are the enemies, and fighting and defeating them is part of why you play. Now, a game being difficult by itself isn't necessarily a bad thing Dark Souls is a good example. ![]() These occur with relative frequency just on normal difficulty. I'd be more forgiving of these mechanics if they were realistic, but no hackers are breaking into wifi networks just to access the deep web, and the police certainly aren't breaking down your door within minutes of you visiting a weird site - which leads me to believe that these were put in for the specific purpose of making the game more difficult. If you fail them, not only can you lose money (which wouldn't really be that big of a deal on its own) there's also a chance that the hacker will delete the notes on your computer, which is the only way to write down the hashes you need to win and the passwords you need to access wifi networks, essentially setting your progress back to 0. These minigames are timed - around 10 seconds to complete or auto-failure - and are often pretty difficult. At random times, you'll be required to fend off a hack through various minigames (weird system for an antivirus, but I'll suspend disbelief for the purpose of game mechanics). Hackers are a constant threat on the deep web, which makes sense, but the game still manages to make it annoying to deal with. You get little indication of this mechanic other than a note that essentially says the police are monitoring deep websites, and that's it. Although there's an in-game clock, the game gives you no indication of how long you have on each wifi network before needing to switch. ![]() What happens if you don't? SWAT teams break down your door and it's an instant game-over (no save-scumming allowed). The game requires you to hack nearby wifi networks (a relatively dull process that involves typing in network info and then waiting for the game to get the password) and then to constantly jump between wifi networks as you're on the deep web. The problem for me was that it seems like they took this really cool premise and decided it wasn't difficult enough, and so they added a bunch of really irritating mechanics to make it harder: I was really intrigued by the concept and was excited to watch some playthroughs and play myself (the locations of the hashes and various passwords are random across games, so it wasn't spoiling anything). ![]() #Welcome to the game ii secret website codeThat's not even getting into all the semi-random, chilling websites you have to go through to find the hashes (and sometimes they'll be hidden in the source code or secret links). In the midst of trolling the deep web, you may have hitmen or creepy murderers sent after you, requiring you to hide or evade them. It's an interesting premise! It's part puzzle, part horror, part hacking. #Welcome to the game ii secret website how tohow to prepare human meat or hiring hitmen) to the comical (weird joke websites and guys selling their poop) all to look for 8 hashes that will form a key, allowing you to access a network that will help you save a woman's life. ![]() You scroll through various deep web websites ranging from the horrific (e.g. The game takes place largely in your own apartment (you have to make occasional trips outside to get packages and to turn on the power) and largely on your own desktop. For those who haven't heard of the game(s) before, Welcome to the Game II follows an investigative reporter trying to save a woman's life on the deep web. ![]()
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